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/** |
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* A module for Memory game brain. |
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* |
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* @module |
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*/ |
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"use strict"; |
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class Gamebrain { |
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/** |
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* @constructor |
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*/ |
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constructor() { |
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this.colors = [ |
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"blackplayer", |
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"redplayer", |
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"blueplayer", |
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"greenplayer", |
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"pinkplayer", |
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"orangeplayer", |
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"yellowplayer", |
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"limegreenplayer", |
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"purpleplayer" |
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]; |
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this.usedcolors = []; |
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this.players = new Map(); |
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this.playersscore = new Map(); // filles with players and cardvalues of pairs |
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this.paircheck = ""; // temp holder for checking if pair fliped. |
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this.playerinturnmarker = 0; // for moving forward to next player in turn. |
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this.playerinturn; // nickname of player in turn. |
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this.numberofplayermoves = 0; // number of moves player in turn has done. |
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this.cardvalues = []; // for storing flipped cards values. |
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} |
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/** |
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* Adding player to Map (nickname, colorclass) |
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* |
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* @param {string} player - uniqified nickname |
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* @param {string} color - color class for that player |
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*/ |
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addPlayer(player, color) { |
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this.players.set(player, color); |
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} |
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makeMove() { |
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this.numberofplayermoves += 1; |
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// console.log("this.numberofplayermoves: " + this.numberofplayermoves); |
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} |
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setCardValue(player, colorclass, cardvalue) { |
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// finns det inget kort här så lägga bara till |
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// finns det redan ett kort kolla om det har samma värde. |
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// har det samma värde är det ett par och numberofplayermoves nollställs |
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// man tar även bort alla kort i cardvalues |
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// är det inte ett par nollställs inte inte numberofplayers men cardvalues töms. |
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var cardvalues = this.cardvalues; |
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if (cardvalues.length === 0) { |
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this.cardvalues.push(cardvalue); |
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} else { |
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// det finns kort i cardvalues |
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if (cardvalues.indexOf(cardvalue) != -1) { |
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// det är samma värde som nyinkomna. |
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this.numberofplayermoves = 0; |
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// lägger till spelares colorclass med kort i poänglistan. |
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this.playersscore.set(player, cardvalue); |
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this.paircheck = colorclass; |
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} |
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this.cardvalues = []; |
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} |
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} |
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/** |
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* Set and get player in turn. |
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* |
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* @param {boolean} firstround - set to false by default. |
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* |
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* @return {string} nickname of player who´s turn it is. |
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*/ |
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setActivePlayer(firstround = false) { |
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var players = this.getPlayersNicks(); |
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var numberofplayermoves = this.numberofplayermoves; |
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// console.log("numberofplayermoves: " + numberofplayermoves); |
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if (firstround) { |
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this.playerinturnmarker = Math.floor(Math.random() * players.length); |
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this.playerinturn = players[this.playerinturnmarker]; |
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this.numberofplayermoves = 0; |
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// console.log("firstround - this.playerinturnmarker: " + this.playerinturnmarker); |
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// console.log("firstround - this playerinturn: " + this.playerinturn); |
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} else { |
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if (numberofplayermoves == 2) { |
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// console.log("Selecting new active player."); |
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var playerinturnmarker = this.playerinturnmarker; |
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if (playerinturnmarker < players.length-1) { |
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this.playerinturnmarker += 1; |
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} else { |
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this.playerinturnmarker = 0; |
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} |
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// console.log("this.playerinturnmarker: " + this.playerinturnmarker); |
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this.playerinturn = players[this.playerinturnmarker]; |
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// console.log("New player in turn: " + this.playerinturn); |
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this.numberofplayermoves = 0; |
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} |
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} |
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return this.playerinturn; |
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} |
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dropPlayer(player) { |
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this.players.delete(player); |
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// console.log("Players (accroding to GameBrain)"); |
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// console.log(this.players); |
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} |
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/** |
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* Decide unique color for 'player' and add player to player Map |
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* |
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* @param {string} player - nickname of player to add to game |
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* |
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* @return {string} colorclass for player |
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*/ |
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setPlayerColor(player) { |
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var color = "blackplayer"; |
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var notuniquecolor = true; |
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while (notuniquecolor) { |
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color = this.colors[Math.floor(Math.random() * this.colors.length)]; |
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if (this.usedcolors.indexOf(color) === -1) { |
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notuniquecolor = false; |
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this.usedcolors.push(color); |
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this.addPlayer(player, color); |
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} |
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} |
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return color; |
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} |
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/** |
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* Takes a nickname and add a figure to make nickname unique. |
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* |
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* @param {string} incomingnickname, from new user. |
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* |
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* @return {string} unique nickname. |
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*/ |
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uniquifyname(incomingnickname) { |
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var incomingnicknamelength = incomingnickname.length; |
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var stringdiff; |
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var users = this.getPlayersNicks(); |
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var counter = 2; |
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// while(users.indexOf(incomingnickname) !== -1) { |
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while (users.indexOf(incomingnickname) !== -1) { |
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if (incomingnickname.length == incomingnicknamelength) { |
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incomingnickname = incomingnickname + counter; |
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} else { |
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stringdiff = incomingnickname.length - incomingnicknamelength; |
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incomingnickname = incomingnickname.slice(0, -stringdiff); |
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incomingnickname = incomingnickname + counter; |
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} |
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counter++; |
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} |
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return incomingnickname; |
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} |
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getPlayersNicks() { |
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return [...this.players.keys()]; |
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} |
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getPlayersColors() { |
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return [...this.players.values()]; |
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} |
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/** |
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* Used to check if pair was flipped |
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* |
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* @return {string} result - 'nopair' if no pair was flipped. Otherwise players colorclass. |
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*/ |
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gotPair() { |
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var result = ""; |
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if (this.paircheck != "") { |
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result = this.paircheck; |
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this.paircheck = ""; |
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} |
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return result; |
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} |
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} |
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// Export module |
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module.exports = Gamebrain; |
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